villaevery.blogg.se

Time pilot arcade
Time pilot arcade







time pilot arcade

Collecting ("rescuing") this pilot will initially award 1000 points, and then increase by 1000 points for each consecutive rescue, up to a maximum of 5000. In all but the space levels, a parachuting pilot will occasionally appear. The saucers' bullets and missiles can all be shot and destroyed. The asteroids on screen will not hurt the player but will serve to camouflage the enemies and their missiles. These saucers fire fast-travelling circular bullets that blend in with the background. In 2001, the action shifts to outer space, where the enemies are flying saucers. They fire more homing missles than do the helicopters, meaning that there will typically be more missiles on the screen at any given time in 1982 than there were in 1970. They are more aggressive, making it easier for the player to collide with them. The jets in 1982 resemble the player's own craft. The player can destroy missiles by shooting them and avoid them by turning sharply. The missiles travel faster than the player but cannot make sharp turns. They fire bullets as well as homing missiles. The helicopters of 1970 are smaller than the airplanes. This level also features red-and-yellow bombers that fly horizontally across the screen and require multiple hits to destroy.

time pilot arcade

The 1940 planes are slimmer than the biplanes and blend in with the background, making them tougher to target. This is the only time when "gravity" is present. Their paths simulate gravity, following the parabolic trajectory of a thrown object, despite the fact that the player can fly downward indefinitely and never reach the "ground". The bombs, which resemble tin cans, are initially fired upward but accelerate downward, moving faster as they fall to the bottom of the screen. In the 1910 level, the biplanes can fire bombs in addition to the yellow bullets. In the first four levels, the common enemies and motherships can fire yellow bullets these are similar to the white bullets fired by the player, except that they travel rather slowly. The Game Boy Advance version of Time Pilot in Konami Arcade Classics includes a hidden sixth era, 1,000,000 BC, where the player must destroy vicious pterodactyls in order to return to the early 20th century.Įxtra lives are usually given at 10,000, and per 50,000 scored thereafter. Once all the eras have been visited, the levels start over again but are harder and faster. The mothership is destroyed with seven direct hits. 1970: helicopters and a large, blue CH-46.The specific eras visited, the common enemies, and the motherships are the following: The fourth level (1982) features a purple sky, and the final level which has space and asteroids instead features a black background. The first three levels (1910, 1940, 1970) have a varying shade of blue sky and clouds as the background. Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period.

time pilot arcade

The player must fight off droves of enemy craft while picking up parachuting friendly pilots.

time pilot arcade

The player travels through five time periods, rescuing stranded fellow pilots. The player's plane always remains in the center of the screen. In each level the player must fight off hordes of enemy craft then defeat a much stronger enemy ship. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras.









Time pilot arcade